What makes squad decisions interesting?
Useful choices compete for the same people and resources. Explore the tradeoffs in our tactical-design reading path.
A studio passionate about games
Games, design and development
The games we love.
The ideas behind them.
Journey of the Bit is a studio passionate about games and discussing game development. Explore practical notes on tactical decisions, story and characters.
01 / What interests us
There’s a particular pleasure in a tactical game: looking at the space ahead, weighing up your options, and making a plan for the squad. We love discussing what makes those decisions satisfying.
Our journal explores the craft behind games: how rules shape a turn, how characters earn our attention, and how small design choices change the experience.
Useful choices compete for the same people and resources. Explore the tradeoffs in our tactical-design reading path.
Units, occupied space and obstacles need clear visual cues. Our battlefield readability guide explains the details.
Choices show what characters value and what acting on those values costs. Follow the story and character reading path for practical exercises.
02 / The studio journal
Explore worked examples of tactical decisions, character writing and story structure. Each note answers a practical question and links to further reading.
Visit the journalCheck saving, interruptions and returning to a plan before choosing a tactics game for short sessions, with a hypothetical comparison and practical checklist.
03 / Journey of the Bit
We’re a studio passionate about games and discussing game development. We love retro worlds, thoughtful tactics, and the little details that make a game feel like its own place.
The journal is our place to explore those interests and share useful ideas and resources. Pull up a chair and join us between turns.
We publish under the Journey of the Bit studio name. Our notes separate design opinions and invented exercises from descriptions of existing games, with links to primary resources where relevant.
Hypothetical examples are not claims of completed playtests or first-hand reviews. We update articles when their content changes and welcome specific corrections through our Discord community.